The snipers (Hanna & Alexei): They deal a lot of damage from long distances, but they are weaker than her/his companions.They have armour, less than the melee fighters, and offensive special abilities. The shotgun users (Emile & Alina): They deal damage in the short and medium distances.They have armours to reduce the incoming damage, and they can support their partners with special skills and gain extra armour when they are covered too. The melee fighters (Willheim & Renzo): They deal big damage, in the melee range.Probably, this will happen to you, because 1971 Project Hellios is not too difficult, but it is definitely not a piece of cake.įighting in the eternal winter Gameplay: The Characters If one of your units is killed, and you can’t revive it, you’ll get a game over, and the chance to fight again. There are some objects usable as cover in the combat zones, reducing the possibility of taking an enemy shot. As mentioned above, you can use this resource to resurrect a teammate or give him/her an additional move. If the fight is inside a building, this problem does not exist. To regain your health you can use Fulgor. If the fight is on an external space, the cold will strike some enemies and your units. Also, if they consume the entire AP in the first action with the special commands. If a character attacks first then he can’t move on the same turn. It’s turn-based, where the characters have action points (AP) to move and use their commands. The combat is developed using the classical grid of the strategy games. Exploring will be an important part of the gameplay Gameplay: The Combat System
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